Wrath of the Lich King: Date & Collector’s Details

Blizzard has updated the World of Warcraft official site stating that the release date for the upcoming expansion, Wrath of the Lich King is indeed 13th of November.

Not only that but they’ve revealed the Collector’s Edition‘s details:

  • World of Warcraft: The Wrath of the Lich King on DVD-ROM.
  • The Art of World of Warcraft: Wrath of the Lich King, a 208-page book featuring never-before-seen images from the game.
  • An exclusive in-game pet: Frosty, the baby frost wyrm.
  • A behind-the-scenes DVD containing over an hour of developer interviews, the Wrath of the Lich King intro cinematic with director’s commentary, and more.
  • The official soundtrack CD, containing 21 epic tracks from the game, along with exclusive bonus tracks.
  • A mouse pad featuring a map of the newly opened continent of Northrend.
  • Two World of Warcraft Trading Card Game March of the Legion™ starter decks, along with two exclusive cards available only in the Collector’s Edition.

I’m thinking of getting mine on an online store, but the one I usually purchase games from doesn’t have the Collector’s Edition listed yet.

Only wondering about one thing: where is my pet penguin?

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10 thoughts on “Wrath of the Lich King: Date & Collector’s Details

  1. I wonder how it will play out on the long run . Blizzard has been doing a notable job of maintaining the balance considering how many nasty flaws the system has. Not remarkable enough to make me want to play again though XD !

  2. If you’re talking about WoW’s class balance, it’s not really balanced, at least in PvP. When I was playing, Locks and Rogues had serious advantages over other classes in PvP.

    I’m hoping ret paladins prove to be as good as they’re stating. It was a shame to have a complete unused talent tree in raids. Ret was pretty much a leveling tree in PvE and no group would want a retadin in their group. Let’s hope these changes improve this.

    Btw this was just an example. I’m well aware that other classes have unused trees, but the Paladin class I know well so thats’ what I mention. 😛

  3. I think that wishing that every build on every class is balanced against every other is silly. That is impossible no matter what they try (and now there will be another class with new builds that must be balanced against every other, easy to see that this is an exponential grow in complexity) .

    Thing is WoW has very flawed mechanics, a fact that was not apparent at the beginning (rage is just an example), but even still they managed to keep things reasonably balanced.

    With the huge success they are having they also have allot more complaints. People started believe that every class should be able to do everything (or mostly dps/pvp and some other role), then they started complaining that every build should be viable on every style of play.

    This is silly. PVP and PVE are vastly different and 1 on 1 pvp is vastly different from group pvp. There are other games that have a rock paper scissors like system, 1 on 1 pvp and group pvp based on role balance, and no one complains (I’m talking about eve online, the best pvp in an mmo I have played).

    WoW was thought to be mainly pve and in that it has many flaws. In PVP it has even more. But then I never liked WoW PVP and always focused on pve builds with my main being a tank warrior that couldn’t grind gold to repair his armor, which is why I asked guildies and friends to give me a hand and why I later leveled a lock.

    MMOS should be balanced for group play and should give incentives for it. WoW does exactly the opposite, which is it’s main flaw in my view.

    Of course if they hadn’t done it this way they probably wouldn’t have half the subscriber base. I know how hard it is to get groups to do anything…

  4. “I think that wishing that every build on every class is balanced against every other is silly.”

    Oh I could not agree more. A Rock Paper Scissors kind of system would be a lot better.

    Blizzard’s justification of years of a crappy retribution tree was tha they didn’t want retadins to be the Gods of PvP. Why not? Locks and Rogues certainly seem to have that going for them. 😉

    “People started believe that every class should be able to do everything (or mostly dps/pvp and some other role), then they started complaining that every build should be viable on every style of play.”

    To be honest, why should healers and tanks have to level support alts instead of being able to kill mobs almost as fast as their DPS counterparts? Age of Conan had a lot of flaws but they got it right with the Tempest of Set, where we could heal but also DPS the crap out of mobs solo. 😛 Same goes for the Disciple of Khaine in Warhammer Online. I’m mentioning these two because I’ve played them, however every single healer class in those games could kick butt while leveling (except perhaps the Bear Shaman in AoC, but they’d likely improve the class later on). None of the torturous leveling I had to go through with my Paladin. Blizzard is looking into that IIRC. They stated that it would be possible to swap between two builds easily in the future, instead of having to pay 50 gold a pop for a respec everytime you had to grind for something with your uber-healer/tank-yet-crappy-dps class. 😛

  5. Healers and tanks should never kill anything faster but they should have more survivability and/or less downtime to compensate. Or the game could be geared to favor more group play.
    I tried AoC and liked the approach they made with the healers and I think that is a valid option as well. Trying to give everything to every class is not a good solution though. Have you ever reach the last boss on Alterac valley with good advantage over the opposing faction only to get stuck there because the priests there are in shadow form and refuse to heal to save their lives ? A healer should always be a healer a tank should always be a tank. Of course it’s a matter of taste but I don’t like blizzards approach, since some years ago.

  6. In WAR, there are two classes with melee abilities in the Dark Elves faction: the Witch Elf (pure melee DPS class) and the Disciple of Khaine (healer/melee DPS hybrid). They didn’t give everything to everyone there, and still had a nice approach: the Witch Elf deals a lot more damage than the DoK. The DoK, however deals a decent amount of damage (not as much as the WE), but has healing abilities.

    What WoW has had for years with Holy Paladins was a very low DPS class, which in solo grinding for instance, sucks. They started fixing this when they added 1/3 spell damage per every 1 +healing the items had.

    I don’t want healers to be the rulers of all classes, with awesome survivability and über damage, but something more like WAR and AoC had. A bit less damage, but not horribly nerfed. 🙂

    “Have you ever reach the last boss on Alterac valley with good advantage over the opposing faction only to get stuck there because the priests there are in shadow form and refuse to heal to save their lives ?”

    Yep, I’ve seen that situation happen with Drek dozens of times, and it’s silly to lose that way. A hybrid class is just that: a hybrid, who can switch between roles, even though it’s a harder job to do with a different spec and gear. I switch roles all the time in BGs with my Feral Druid. I’ve healed, tanked, melee DPSed and even ranged DPSed. Why people who play hybrids decide to stick to one role at the cost of victory, and progress I will never understand.

  7. We are in sync it seems 😛 The one thing that looked great in wow but causes all these troubles are the talent trees. Each class is basically a 3 in 1. I don’t believe their original intention was this, but it’s what we have today.

    What I mean is that it’s good to have the possibility to tweak your class but not to the extent that it changes roles. As it is they make their lives harder since it’s impossible to make every possible build viable and balanced with each other. It’s like we have 30 classes or so, and no one ever knows if a tank is actually a tank or a healer is actually a healer.

  8. When I was still raiding, we used to have people respec constantly for certain encounters. Mages had to respec between Fire and Ice, some Paladins between Holy and Prot, and so forth.

    When it’s a weekly 50 gold respec and then 50 gold back, it starts taking its toll in people’s virtual wallets, especially on tanks and healers. All the other paladins were interested in tanking so I never had to respec prot, just altered my spec a bit once to have improved Righteous Fury, in case I had to be the pally Naga ‘beacon’ in Vashj, and that kind of thing.

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