Dungeons & Dragons How I Miss Thee!

A couple of weeks from now I hope to be enjoying a long weekend outdoors, playing games such as Dungeons & Dragons (D&D) – y’know, that game with character sheets, many dice and a Game Master (GM); the person that tells you how the orcs are kicking your sorry butt into oblivion.

You sense much geekness in me, yeah.

So anyway, the idea will be to continue the D&D campaign we started months ago, and never finished due to tiredness, work and limited availability to be able to prepare for it. At least we will be using the same characters we had before, and I’m hoping we don’t forget to distribute the XP we got from the last session, since I am playing a Monk and the only thing I can do right now is to hit monsters with my bo (basically a stick). Yes, my Monk can poke things with a stick like no one else. I hope when I level up I gain new abilities or something – it’s somewhat boring to, in every combat turn, when the GM asks me what my character does, reply invariably ‘I hit it with my stick’. Surely, you feel my pain – but I guess it’s my fault. I was the one who picked playing a quiet Monk tormented by her past, who is seeking to redeem herself. Go, go, corny character background! o/

I’m playing a Lawful Good character (the only alignment possible for Monks), and I’ve never played a Lawful character in my D&D life. Good? Always, but Chaotic Good. Despite almost always playing Paladins (also only able to be Lawful) in role-playing games (RPGs for short), I never do it in proper D&D sessions – it’s impossible for me to play a Paladin since half the time I feel like strangling the ones I read about in books and see in games. Well, I guess it depends on the Paladin, but Sturm from Dragonlance comes to mind as a good example of an annoying one. Fight defending the helpless and innocent all you want (it’s why I play Paladins), just don’t do it in an annoying way. Please.

Our group will consist of (if I’m not mistaken): one Druid, one Sorcerer, one Monk, one Paladin, and one Bard. I don’t think our friend who plays a Fighter will be coming along this time.

This reminds me, I’ve asked my D&D gang to give me the descriptions of their characters so I can make drawings of each of them. So far I’ve only started working on Mafalda’s Sorcerer. I had a pretty cool idea for her staff’s looks – but it’s a surprise so that’s all I’m going to say for now.

Anyway, this huge post came to mind after reading this amusing webcomic strip. Meantime I did the famous What Kind of D&D Character Would You Be? quiz and my results were (read after the cut):

I Am A: Neutral Good Human Bard (3rd Level)

Ability Scores:
Strength-11
Dexterity-16
Constitution-14
Intelligence-13
Wisdom-17
Charisma-14

Alignment:

Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Alignment:
Lawful Good —– XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good —- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral — XXXXXXXXXXXXXXXX (16)
True Neutral —- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral – XXXXXXXXXXXXXXXX (16)
Lawful Evil —– XXXXXXXX (8)
Neutral Evil —- XXXXXXXXXXX (11)
Chaotic Evil —- XXXXXXXX (8)
Law & Chaos:
Law —– XXXXXX (6)
Neutral – XXXXXXXXX (9)
Chaos — XXXXXX (6)
Good & Evil:
Good —- XXXXXXXXXXXXXX (14)
Neutral – XXXXXXXXXX (10)
Evil —- XX (2)
Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXX (8)
Elf —— XXXXXXXXXX (10)
Gnome —- XXXXXXXXXX (10)
Halfling – XXXXXXXXXX (10)
Half-Elf – XXXXXXXXX (9)
Half-Orc – XXXXXX (6)
Class:
Barbarian – (-4)
Bard —— XXXXXX (6)
Cleric —- (-4)
Druid —– (0)
Fighter — (0)
Monk —— (-27)
Paladin — (-17)
Ranger —- (0)
Rogue —– (0)
Sorcerer — XX (2)
Wizard —- XX (2)

What I found interesting was that both Paladin and Monk have the least values for me. I guess it makes sense, since both are pretty devout religious classes. I guess they smelled the heretic in me. ;P

If you take the quiz, let me know via comment what your results were.

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One thought on “Dungeons & Dragons How I Miss Thee!

  1. You Are A:

    True Neutral Human Sorcerer (2nd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 16
    Intelligence- 14
    Wisdom- 15
    Charisma- 11

    I guess it’s somewhat accurate ! I don’t like playing sorcerers in DnD though.

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